﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Networking.PlayerConnection.MessageEventArgs
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Networking.PlayerConnection
{
  /// <summary>
  ///   <para>Arguments passed to Action callbacks registered in PlayerConnection.</para>
  /// </summary>
  [Serializable]
  public class MessageEventArgs
  {
    /// <summary>
    ///   <para>The Player ID that the data is received from.</para>
    /// </summary>
    public int playerId;
    /// <summary>
    ///   <para>Data that is received.</para>
    /// </summary>
    public byte[] data;
  }
}
